SampSharp GameMode Framework 0.8.0

A framework for writing SA-MP game modes in C#.

SampSharp.GameMode
499 downloads
108 downloads of 0.8.0
Last updated Jan 7, 2019

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Release Notes

- Initial .NET Core version
- Added `Weapon.Suicide` definition
- Added `Color(byte, byte, byte, float)` constructor
- Added ExplosionType enum (#234)
- Added netstat properties to the `BasePlayer` class (#238)
- Added `VehicleColor` enum and `Color.FromVehicleColor` (#270)
- Added support for `BaseVehicle` or derived types in command parameters (#276)
- Added `MapIcon` enum (#206/#288)
- Added `ObjectModel` enum and `PickupType enum (#291)
- Changed Dialog.ShowAsync to throw `PlayerDisconnectedException` instead of `TaskCancelledException`
- Fixed `Dialog.Hide` not working (#212)
- Fixed `BaseVehicle.CreateStatic(VehicleModelType, Vector3, float, int, int)` overload not creating static vehicle
- Fixed `OnPlayerEnterCheckpoint` callback not being processed

Owners
  • Tim Potze
Authors
  • Tim Potze
Copyright

Tim Potze

Dependencies
Version History
Version Downloads Last Updated
0.8.0 (this version) (latest stable) 108 Jan 7, 2019
0.8.0-alpha10 9 Nov 29, 2018
0.8.0-alpha8 94 Jun 30, 2018
0.8.0-alpha7 29 May 21, 2018
0.8.0-alpha6 64 Jan 17, 2018
0.8.0-alpha2 35 Oct 1, 2017
0.8.0-alpha1 14 Sep 7, 2017
0.7.6221.37952 264 Jan 12, 2017
0.7.6133.31753-alpha 23 Oct 16, 2016
0.7.6119.35177-alpha 50 Oct 2, 2016
0.7.6119.33589-alpha 18 Oct 2, 2016
0.7.6107.37493-alpha 45 Sep 20, 2016
0.7.6107.36375-alpha 1 Sep 20, 2016
0.7.6104.38929-alpha1 41 Sep 17, 2016
0.6.2.0 204 Jun 26, 2015
0.6.1.0 9 Jun 25, 2015
0.6.0.0 30 Jun 25, 2015
0.5.0.0 9 May 2, 2015
0.4.0.0 19 Feb 21, 2015
0.3.1.0 2 Jan 25, 2015
0.3.0.1 1 Jan 20, 2015
0.3.0.0 4 Jan 19, 2015